proprioceptors and mechanoreceptors

Motion and touch as a method of interaction from computers to humans is not well developed, but remains important. The human brain receives macro-scale information concerning the locations of parts of the body from proprioceptors that sense muscle movements. The brain also gets tiny-scale information concerning touch and texture from mechanoreceptors in the skin. Combined information from proprioceptors and mechanoreceptors tells the human about tangible attributes of things in the world. Linked page Clarion Call New Media also has further information on this VR topic.

Interactive contact between people and computing systems based on sound is another vital element of virtual reality. Fortunately, creating a realistic sound setting involves fewer technological challenges than artificially creating 3D images or realistic haptic interface. A good surround-sound audio system can provide high quality computer-to-human sound transferral to accompany objects and events in virtual reality. For sophisticated uses, "aural ray tracing" may be used to simulate the effects of multiple connections between audio signals and surfaces in the simulated world. Also, Virtual Tours Oakland, California includes coverage of similar VR topics.

Also read Virtual Dancing concerning virtual reality.

Inquiries concerning proprioceptors and mechanoreceptors and the site VirtualDanceFloor.com may be sent to:

VirtualDanceFloor.com

© 2007 by VirtualDanceFloor.com


Virtual Reality T-Shirts