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the use of haptics in virtual reality
Vision is probably the single critical sense through which human beings learn about their environment. In any event, interaction is bidirectional. Not only do human beings receive information from their setting, but people also modify their setting. This is the case in artificially constructed worlds in addition to the real one. Vision may be dominant in interaction from computing systems to human beings, but motion and touch (called "haptics") currently have top priority with respect to interaction from humans to computing systems. Communication from a person to a computer built on hand and body motion is much farther developed than information transferral from humans to computers built on eye movement. Linked page CodeBaby also provides information that may be of interest.
First generation 3D graphics used the basic geometry of object outlines, usually groups of straight lines, to make travelling 3D, invisible "transparent outline" figures. While volumetric graphics are now much more high-performance, the underlying geometry of object outlines is still critical to 3D rendering. Virtual Tours Cerritos, California also has related material. Focused information on Virtual Dancing .
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